Large City: Slæ̈rn Wäl-jimf

Slæ̈rn Wäl-jimf

Slæ̈rn Wäl-jimf
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionKtöl-awiu Savannah
Founded1299
Community LeaderLord Grehgo
Area205 km2 (82 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation1392 m (4566 ft)
Average Yearly Precipitation214 cm/y (84 in/y)
Population48097
Population Density234 people per km2 (586 people per mi2)
Town AuraConjuration
Naming
Native nameSlæ̈rn Wäl-jimf
Pronunciation/wɑl/ /jimf/
Direct Translation[curious] [character; persona]
Translation[Not Yet Translated]

Slæ̈rn Wäl-jimf (/wɑl/ /jimf/ [curious] [character; persona]) is a subtropical Large City located in the Ngelágemim Principality of the Pelala.

The name Slæ̈rn Wäl-jimf is derived from the Sylvin language, as Slæ̈rn Wäl-jimf was founded by Lush, who was culturaly Gnoll.

Climate

Slæ̈rn Wäl-jimf has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being a cold 3°C (37°F) and its average temperature during the winter being a cold 6°C (42°F). Slæ̈rn Wäl-jimf receives an average of 214 cm/y (84 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Wäl-jimf covers an area of nearly 205 km2 (82 mi2), and an average elevation of 1392 m (4566 ft) above sea level.

Overview

Slæ̈rn Wäl-jimf was founded durring the late 14th century in summer of the year 1299, by Lush. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Lush.

Slæ̈rn Wäl-jimf was built using the conventions of Gnoll durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Wäl-jimf is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Slæ̈rn Wäl-jimf is buildings are arranged arrounded highly ordered system of crampt cobblestone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Slæ̈rn Wäl-jimf, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Slæ̈rn Wäl-jimf is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife. You get the terrible feeling that whatever it was, the wound it left will simply never heal. This city is as a necropolice.

Civic Infrastructure

Slæ̈rn Wäl-jimf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Wäl-jimf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Wäl-jimf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Wäl-jimf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Wäl-jimf's parks.

Slæ̈rn Wäl-jimf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Wäl-jimf.

Slæ̈rn Wäl-jimf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Wäl-jimf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Wäl-jimf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Wäl-jimf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Wäl-jimf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Wäl-jimf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Wäl-jimf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Wäl-jimf's public wards, blessings, and other arcane systems.

Slæ̈rn Wäl-jimf has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Slæ̈rn Wäl-jimf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Wäl-jimf's grid is powered by mana accumulators.

Slæ̈rn Wäl-jimf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Wäl-jimf has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Wäl-jimf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Wäl-jimf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Wäl-jimf's natural decorations nor waterways.

Slæ̈rn Wäl-jimf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Wäl-jimf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Wäl-jimf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Wäl-jimf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn Wäl-jimf's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Slæ̈rn Wäl-jimf snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Rabbit near Slæ̈rn Wäl-jimf are known to be quite timid.

Slæ̈rn Wäl-jimf's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 91
  • Farmers: 141
  • Farm Laborer: 253
  • Hunters: 184
  • Milk Maids: 111
  • Ranchers: 65
  • Ranch Hands: 135
  • Shepherds: 123
    • Farmland: 194792 m2
    • Cattle and Similar Creatures: 12024
    • Poultry: 144291
    • Swine: 9619
    • Sheep: 480
    • Goats: 96
    • Horses, Mounts, and Beasts of Burden: 4809

Craftsmen

  • Arms and Toolmakers: 94
  • Blacksmiths: 117
  • Bookbinders: 61
  • Buckle-makers: 65
  • Cabinetmakers: 106
  • Candlemakers: 178
  • Carpenters: 163
  • Clothmakers: 141
  • Coach and Harness Makers: 50
  • Coopers: 129
  • Copper, Brass, Tin, Zinc, and Lead Workers: 69
  • Copyists: 46
  • Cutlers: 38
  • Fabricworkers: 114
  • Farrier: 331
  • Furriers: 30
  • Glassworkers: 184
  • Gunsmiths: 110
  • Harness-Makers: 45
  • Hatters: 91
  • Hosiery Workers: 34
  • Jewelers: 56
  • Leatherwrights: 129
  • Locksmiths: 49
  • Matchstick makers: 75
  • Musical Instrument Makers: 67
  • Painters, Structures and Fixtures: 60
  • Paper Workers: 70
  • Plasterers: 63
  • Pursemakers: 80
  • Roofers: 50
  • Ropemakers: 48
  • Rugmakers: 45
  • Saddlers: 94
  • Scabbardmakers: 110
  • Scalemakers: 52
  • Scientific, Surgical, and Optical Instrument Makers: 31
  • Sculptors, Structures and Fixtures: 44
  • Shoemakers: 46
  • Soap and Tallow Workers: 188
  • Tailors: 331
  • Tanners: 60
  • Upholsterers: 65
  • Watchmakers: 64
  • Weavers: 141
  • Whitesmiths: 38

Merchants

  • Adventuring Goods Retellers: 34
  • Arcana Sellers: 33
  • Beer-Sellers: 64
  • Booksellers: 75
  • Butchers: 120
  • Chandlers: 123
  • Chicken Butchers: 139
  • Entrepreneurs: 48
  • Fine Clothiers: 120
  • Fishmongers: 111
  • Florists: 29
  • Potion Sellers: 82
  • Resellers: 253
  • Spice Merchants: 63
  • Wine-sellers: 102
  • Wheelwright: 75
  • Woodsellers: 48

Service workers

  • Bakers: 240
  • Barbers: 204
  • Coachmen: 72
  • Cooks: 178
  • Doctors: 99
  • Gamekeepers: 80
  • Grooms: 43
  • Hairdressers: 160
  • Healers: 143
  • Housekeepers: 141
  • Housemaids: 253
  • House Stewards: 137
  • Inns: 46
  • Laundry maids: 90
  • Maidservants: 171
  • Nursery Maids: 89
  • Pastrycooks: 184
  • Restaurateur: 200
  • Tavern Keepers: 192

Specialized Laborer

  • Ashworkers: 67
  • Bleachers: 44
  • Chemical Workers: 27
  • Coal Heavers: 100
  • In-Town Couriers: 117
  • Long Haul Couriers: 102
  • Dockyard Workers: 90
  • Gas Workers: 23
  • Hay Merchants: 40
  • Leech Collectors: 135
  • Millers: 114
  • Miners: 109
  • Oilmen and Polishers: 72
  • Postmen: 102
  • Pure Finder: 61
  • Skinners: 141
  • Sugar Refiners: 27
  • Tosher: 75
  • Warehousemen: 171
  • Watercarriers: 95
  • Watermen, Bargemen, etc.: 150

Skilled Laborers

  • Accountants: 64
  • Alchemist: 68
  • Clerk: 100
  • Dentists: 48
  • Educators: 128
  • Engineers: 68
  • Gardeners: 47
  • Mages: 36
  • Plumbers: 52
  • Pharmacist: 58
  • Professors: 21
  • Scientists: 36
  • Wizards: 20

Civil Servants

  • Adventurers: 45
  • Bankers: 70
  • Civil Clerks: 102
  • Civic Iudex: 56
  • Consultants: 31
  • Exorcist: 104
  • Fixers: 56
  • Kami Clerk: 93
  • Landlords: 88
  • Lawyers: 61
  • Legend Keepers: 81
  • Militia Officers: 343
  • Monks, Monastic: 155
  • Monks, Civic: 165
  • Historian, Oral: 104
  • Historian, Textual: 58
  • Policemen, Sheriffs, etc.: 111
  • Priests: 200
  • Rangers: 64
  • Rat Catchers: 74
  • Scholars: 76
  • Spiritualist: 92
  • Slayers: 27
  • Storytellers: 223
  • Military Officers: 145

Cottage Industries

  • Brewers: 126
  • Comfort Services: 184
  • Enchanters: 55
  • Herbalists: 54
  • Jaminators: 155
  • Needleworkers: 141
  • Potters: 75
  • Preserve Makers: 145
  • Quilters: 67
  • Seamsters: 282
  • Spinners: 150
  • Tinker: 52
  • Weaver: 117

Artists

  • Actors: 49
  • Architects: 18
  • Bards: 75
  • Costumers: 29
  • Dancers: 57
  • Drafters: 31
  • Engravers: 37
  • Fine Furniture Carpenters: 23
  • Glaziers: 51
  • Inlayers: 46
  • Musicians: 133
  • Painters, Art: 24
  • Playwrights: 50
  • Sculptors, Art: 42
  • Wood Carvers: 184
  • Writers: 184

Produce Industries

  • Butter Churners: 171
  • Canners: 133
  • Cheesmakers: 160
  • Ice Merchants: 21
  • Millers: 104
  • Picklers: 78
  • Smokers: 61
  • Stockmakers: 50
  • Tobacconists: 75
  • Tallowmakers: 102

18328 of Slæ̈rn Wäl-jimf's population work within a Foundational Occupation.

25922 of Slæ̈rn Wäl-jimf's population do not work in a formal occupation, but do contribute to the local economy. 3847 (8%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Due to a magical anomaly, Slæ̈rn Wäl-jimf is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Slæ̈rn Wäl-jimf was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Slæ̈rn Wäl-jimf lost 102 people, 351 livestock, and 77 buildings. The conflict ended after roughly 144, when members of Slæ̈rn Wäl-jimf's militia enacted an operation to extract assets from a ruin under siege by the enemy. The operation was complicated by an outbreak of plague which struck the ranks, killing many and laying low many more. The conflict ended with the defense of the ruin against a siege, which ended in a stalemate for Slæ̈rn Wäl-jimf's forces. The war is remembered in legend by Slæ̈rn Wäl-jimf's bards, historians, and legend keepers.

History